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	<title>Stencyling Around</title>
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		<title>Stencyl 3.2 is now out</title>
		<link>http://blog.stencyl.com/?p=1450</link>
		<comments>http://blog.stencyl.com/?p=1450#comments</comments>
		<pubDate>Mon, 15 Dec 2014 18:05:18 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Stencyl 3.2 is finally out. Get it while it’s hot! Get It What’s New? Release History Discussion Bugs / Questions What&#8217;s New? Compatibility with iOS 8 / OS X Yosemite Have the peace of mind that Stencyl works with the latest &#8230; <a href="http://blog.stencyl.com/?p=1450">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Stencyl Games Made for Ludum Dare 31</title>
		<link>http://blog.stencyl.com/?p=1453</link>
		<comments>http://blog.stencyl.com/?p=1453#comments</comments>
		<pubDate>Wed, 10 Dec 2014 21:10:26 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

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		<description><![CDATA[Congratulations to all who took part in Ludum Dare 31! The theme of Entire Game on One Screen invited a lot of different interpretations. As with previous Ludum Dares, we’ve put together a page collecting up all (to our knowledge) &#8230; <a href="http://blog.stencyl.com/?p=1453">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Stencyl Games Made for Ludum Dare 30</title>
		<link>http://blog.stencyl.com/?p=1448</link>
		<comments>http://blog.stencyl.com/?p=1448#comments</comments>
		<pubDate>Tue, 26 Aug 2014 16:58:34 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

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		<description><![CDATA[Congratulations to all who took part in Ludum Dare 30! The theme of Connected Worlds proved to be a challenge. Whether or not they finished, it&#8217;s always a pleasure to see what they came up with. As with previous Ludum &#8230; <a href="http://blog.stencyl.com/?p=1448">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Stencyl 3.1 is now out!</title>
		<link>http://blog.stencyl.com/?p=1441</link>
		<comments>http://blog.stencyl.com/?p=1441#comments</comments>
		<pubDate>Mon, 26 May 2014 17:21:38 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Stencyl 3.1 is finally out. Get it while it’s hot! Get It What’s New? Release History Discussion Bugs / Questions Major Changes Image API The Image API lets you create, modify and manipulate image data in your game. This opens up &#8230; <a href="http://blog.stencyl.com/?p=1441">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Mibibli&#8217;s Quest &#8211; A must-play Stencyl game</title>
		<link>http://blog.stencyl.com/?p=1429</link>
		<comments>http://blog.stencyl.com/?p=1429#comments</comments>
		<pubDate>Thu, 01 May 2014 16:00:15 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Enjoy playing hard, retro platformers in the style of Mega Man? Look no further than Mibibli&#8217;s Quest by Ryan Melmoth. Mibibli&#8217;s Quest started out as an impressive but short demo posted to our forums a few years ago. Since then, &#8230; <a href="http://blog.stencyl.com/?p=1429">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Ghost Song: A Journey of Hope</title>
		<link>http://blog.stencyl.com/?p=1426</link>
		<comments>http://blog.stencyl.com/?p=1426#comments</comments>
		<pubDate>Tue, 29 Apr 2014 19:43:33 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.stencyl.com/?p=1426</guid>
		<description><![CDATA[Ghost Song bills itself as a &#8220;beautiful 2D sci-fi metroidvania about love, hope, and redemption.&#8221; It&#8217;s the most visually rich and engrossing Stencyl game yet and went into full swing today with the release of a 10-minute gameplay trailer and &#8230; <a href="http://blog.stencyl.com/?p=1426">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Stencyl Games Made for Ludum Dare 29</title>
		<link>http://blog.stencyl.com/?p=1416</link>
		<comments>http://blog.stencyl.com/?p=1416#comments</comments>
		<pubDate>Tue, 29 Apr 2014 03:58:07 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.stencyl.com/?p=1416</guid>
		<description><![CDATA[Congratulations to all who took part in Ludum Dare 29! The theme of Beneath the Surface pushed many of our participants outside their comfort zone. Whether or not they finished, it&#8217;s always a pleasure to see what they came up &#8230; <a href="http://blog.stencyl.com/?p=1416">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Stencyl 3.1 &#8211; Image API</title>
		<link>http://blog.stencyl.com/?p=1411</link>
		<comments>http://blog.stencyl.com/?p=1411#comments</comments>
		<pubDate>Fri, 11 Apr 2014 08:31:50 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Continuing with our series on Stencyl 3.1, we&#8217;ll now cover the most exciting addition, the Image API. The Image API lets you create, modify and draw arbitrary images to the screen, rather than accomplishing this using actors, a pitfall that would &#8230; <a href="http://blog.stencyl.com/?p=1411">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Play all 120 entries for Stencyl Jam 14</title>
		<link>http://blog.stencyl.com/?p=1409</link>
		<comments>http://blog.stencyl.com/?p=1409#comments</comments>
		<pubDate>Tue, 01 Apr 2014 03:39:58 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[The deadline for Stencyl Jam 14 just passed on Friday. Judging will be completed by the Newgrounds staff, with input from the community. Winners will be announced in April, and the top three games will be awarded a combined total &#8230; <a href="http://blog.stencyl.com/?p=1409">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Stencyl 3.1 &#8211; Lifted Limit on Animation Sizes</title>
		<link>http://blog.stencyl.com/?p=1404</link>
		<comments>http://blog.stencyl.com/?p=1404#comments</comments>
		<pubDate>Thu, 27 Mar 2014 19:42:51 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[News]]></category>

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		<description><![CDATA[Last week, we kicked off our series on Stencyl 3.1 with the Bitmap Font Editor. This week, we&#8217;ll cover a solution to a common pain point &#8211; animation sizes. Mobile devices place a cap on the size of images that &#8230; <a href="http://blog.stencyl.com/?p=1404">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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