Stencyl Games from Ludum Dare 34

For the 34th triannual Ludum Dare, developers were once again tasked with creating a new game in 48 (or 72) hours. We’d like to highlight some of the Stencyl-made games we found interesting and some of the takeaways from those games.

Hearty’s Quest — LetMeThink

Hearty’s Quest is a turn-based puzzle game that condenses your typical four-way movement down to only two buttons. The player rotates their character with one key and moves forward with the other. Not only does moving take up a turn, but rotating does as well, which makes things interesting once enemies are thrown into the mix.

The animations are pleasant and make the game feel lively. It goes to show how some simple polish—which in this case is easily achieved using Stencyl’s tweening blocks—can go a long way.

Tree Life — Tooichi

Tree Life is an excellent example of how easily different meanings can be derived from video games. Here, you have the option either to tend to a tree, or leave it alone. That’s it.

To the player, the tree could be symbolism for someone or something in his or her life. After playing the game, and exhausting both options, what sort of symbolism did you apply to the tree? What meaning did you derive? Any at all? Interestingly, the author claims that the game doesn’t make much sense and that they originally intended for it to have a deeper meaning, and despite that, I got something out of the experience—likely something the author never thought of. As game developers, it’s very difficult to implant thoughts into the heads of our players, and every rule and piece of content we have in our games contribute to the broader interpretation, and individual interpretations can vary based on factors completely out of our control. It’s a lot to think about!

Panda & Squirrel — merrak

Panda & Squirrel is a game about a panda who likes to go fast and a squirrel who loves to fly. In tandem, you get to go fast while flying while the foreground trees whirl by, which is especially satisfying. The graphics in this one are cute as well.

Asteroid Rage — Six9ty

Asteroid Rage may not be the most polished game, but the consequences of firing being mapped to the movement keys are interesting. You may attempt to move out of the path of an oncoming asteroid, but by doing so you shoot the asteroid and divert it in a different direction, possibly causing you to have to quickly restrategize in order to avoid collision.

Control Two Buttons — ceosol

This game has an interesting concept where you interact with the world through contextual menus, like the ones on an operating system. It would be very neat to see the idea explored further.

Posted in Games, News

Stencyl Jam 15 – Ends May 11th – $1,000 in prizes

To celebrate the launch of Stencyl 3.3Newgrounds is hosting a Stencyl-themed jam, with $1,000 in prizes at stake plus free Studio licenses for each winner.

1st Place: $500 + Stencyl Studio
2nd Place: $300 + Stencyl Studio
3rd Place: $200 + Stencyl Studio
4th Place – Stencyl Studio
5th Place – Stencyl Studio

All you have to do is submit a Stencyl-made game to Newgrounds between now and May 11th, 2015 to be eligible.

We’d also appreciate if you started a topic in our forums (and published the game to our Arcade too!).

Good luck!

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Stencyl 3.3 is now out

Stencyl 3.3 is finally out. Get it while it’s hot!

What’s New?

64-bit iOS Games
Apple is now requiring all games to be built as 64-bit apps.

Google Purchases v3
Support for the latest version of Google’s in-app purchases service.

Improvements to Design Mode
Improved Performance. Drag Block to Palette to delete it. Find Block in behaviors. Hover block over event pane to navigate to another event.

100+ Bug Fixes
We’ve focused on making a stabler, more enjoyable experience.

See the Full Changelist.

 

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Stencyl 3.2 is now out

Stencyl 3.2 is finally out. Get it while it’s hot!

What’s New?

Compatibility with iOS 8 / OS X Yosemite
Have the peace of mind that Stencyl works with the latest Apple hardware and software.

Full Screen Shaders
Shaders are filters that apply visual effects to the entire screen in real-time.

Gamepad Support
Add the ability to hook up external controllers and gamepads to your Mac and PC games.

New Data Type: Maps
Maps let you store unordered collections of data using names, rather than numbers as the keys.

Reworked Atlas Manager
Our new Atlas Manager lets you manage resources for your mobile and desktop games with greater ease than before, particularly for large projects.

Reworked Tileset Editor
Our updated Tileset Editor gives you direct control over your Tileset’s organization and data, making it easier to tweak it after the fact.

Improvements to Backgrounds
Backgrounds are now treated as layers in the Scene Designer. You can also set their parallax scrolling speeds, opacity and blend modes. Learn More

Updated AdMob Support
We’ve updated our integrated AdMob plugin to the latest major version from Google.

And Much More
See the Full Changelist.

 

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Stencyl Games Made for Ludum Dare 31

Congratulations to all who took part in Ludum Dare 31! The theme of Entire Game on One Screen invited a lot of different interpretations.

As with previous Ludum Dares, we’ve put together a page collecting up all (to our knowledge) Stencyl-made entries.

Play all the Stencyl games made for LD31

If you’re unfamiliar with Ludum Dare, it consists of a 48-hour game-making competition and a 72-hour game jam. Every game must be based around the chosen theme. You can learn more about the rules on the Ludum Dare website.

 

Posted in Games, News

Stencyl Games Made for Ludum Dare 30

Congratulations to all who took part in Ludum Dare 30! The theme of Connected Worlds proved to be a challenge. Whether or not they finished, it’s always a pleasure to see what they came up with.

Ludum Dare 30 games made with Stencyl

As with previous Ludum Dares, we’ve put together a page collecting up all (to our knowledge) Stencyl-made entries.

Play all the Stencyl games made for LD30

If you’re unfamiliar with Ludum Dare, it consists of a 48-hour game-making competition and a more relaxed 72-hour game jam. Every game must be based around the chosen theme; Ludum Dare 30′s theme was “Connected Worlds.” You can learn more about the rules on the Ludum Dare website.

 

Posted in Games, News

Stencyl 3.1 is now out!

Stencyl 3.1 is finally out. Get it while it’s hot!

Major Changes

Image API
The Image API lets you create, modify and manipulate image data in your game. This opens up the door to entirely new kinds of games that were previously impossible or difficult to achieve.

Bitmap Fonts
Import bitmap fonts from images created in other applications such as Photoshop or AngelCode. This enables fonts with visual effects and character sets that our current system does not support.

Simple Actors
Actors that incur no penalty for existing. Great for non-physics games, particles, environmental props and non-interactive eye candy.

Lifted Limits on Animations
Previously, long animations would show up as white squares showing up inside mobile games due to an image-size limit. We’ve altered the way we store animations, so this limit is up to 4x higher.

Fixes to Sound Playback
Sound playback no longer leaks memory on desktop and mobile targets. Delayed playback on Android devices has been fixed.

And Much More
Nearly 100 other features, enhancements or bug fixes. (Full Changelist)

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Mibibli’s Quest – A must-play Stencyl game

Enjoy playing hard, retro platformers in the style of Mega Man? Look no further than Mibibli’s Quest by Ryan Melmoth.

Mibibli’s Quest started out as an impressive but short demo posted to our forums a few years ago. Since then, Ryan’s been working on and off on the game.

Without a doubt, the wait has been well worth it.

It’s wacky. It’s brutally hard. The writing’s off the wall. But most importantly, it’s a ton of fun to play. It’s easily one of the funnest (and undoubtedly impressive) Stencyl games completed to date.

Do yourself a favor and play Mibibli’s Quest today. It’s donationware, so you can play for free and donate any amount you’d like if you enjoyed the game.

Play Mibibli’s Quest
Talk about Mibibli’s Quest on our forums

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Ghost Song: A Journey of Hope

Ghost Song bills itself as a “beautiful 2D sci-fi metroidvania about love, hope, and redemption.” It’s the most visually rich and engrossing Stencyl game yet and went into full swing today with the release of a 10-minute gameplay trailer and the start of a Steam Greenlight campaign. The game can be preordered for $15.

Last year, Ghost Song successfully raised $54,000 from 3,000 backers in its Kickstarter campaign but rebased the game on Unity. Earlier this year, Matt moved Ghost Song back to Stencyl, citing a need to have full artistic freedom and control over the game and finding Stencyl 3.0 and 3.1′s improved performance and functionality to meet his game’s needs.

With Ghost Song’s re-adoption of Stencyl and the recent launch of Mibibli’s Quest, we’ve been making a concerted push to make Stencyl more suitable for large, serious indie games while retaining the ease of use we’re best known for. We’ll be improving the workflow, adding more ways to incorporate eye candy (particle effects, shaders, etc.) and filling gaps in functionality that games like Ghost Song will need, such as proper gamepad support, Steam API integration and more.

Learn More about Ghost Song

Vote for Ghost Song on Steam Greenlight
Ghost Song’s website
Ghost Song’s Kickstarter
Ghost Song Discussion on Stencyl

 

Posted in News

Stencyl Games Made for Ludum Dare 29

Congratulations to all who took part in Ludum Dare 29! The theme of Beneath the Surface pushed many of our participants outside their comfort zone. Whether or not they finished, it’s always a pleasure to see what they came up with.

Ludum Dare 29 games made with Stencyl

As with previous Ludum Dares, we’ve put together a page collecting up all (to our knowledge) Stencyl-made entries.

Our favorites so far include The Valley Rule, Bellhook and Sub Terraria Zero.

Play all the Stencyl games made for LD29

If you’re unfamiliar with Ludum Dare, it consists of a 48-hour game-making competition and a more relaxed 72-hour game jam. Every game must be based around the chosen theme; Ludum Dare 29′s theme was “Beneath the Surface.” You can learn more about the rules on the Ludum Dare website.

Posted in News